Leading Agile Teams

Welcome to the third part of my Agile series. Having covered the foundational elements of Agile and basics about the most widely used Agile framework, I will share my knowledge on how to motivate an Agile team towards the product goal. An Agile team is self-organizing and cross-functional. The term “self-organizing” is key, indicating that the traditional management approach of direction and control will not work.

Let me start with the origins of traditional rationale for the need for direction and control. “The Human Side of Enterprise”, a management classic written by Douglas McGregor almost 60 years back insightfully covers the assumption on which the traditional view is based:

  • The average human being has an inherent dislike of work and will avoid it if possible
  • Hence most people must be coerced, controlled, directed and threatened with punishment to get them to put forth adequate efforts towards achievement of organizational goals
  • The average human being prefers to be directed, wishes to avoid responsibility, has relatively limited motivation and wants security above all

I can bet that no one reading this blog will associate themselves with this average human being! This characterization is demeaning and Douglas McGregor concludes by saying “under the conditions of modern industrial life, the intellectual potentialities of the average human being are only partially utilized”. He made this case for factory workers sixty years ago. Software development in modern technology environment requires even more intellectual stimulation than routine work in factories.

I will now switch to a classic Harvard Business Review article from the 1980s by Frederick Herzberg titled “One more time: How do you motivate employees”. It starts with an interesting preamble: “Forget praise. Forget punishment. Forget cash. You need to make their jobs more interesting”. In short, we can enrich jobs by applying the following principles:

  • Increase individuals’ accountability for their work by removing some controls
  • Give people responsibility for a complete process or unit of work
  • Make information available directly to employees rather than sending it through their managers first
  • Enable people to take new, more difficult tasks they have not handled before
  • Assign individuals specialized tasks that allow them to become experts

A relatively modern book “Drive: The surprising truth about what motivates us” by Daniel Pink provides the most powerful insights that are applicable for software development. He says the predominant motivating factors have changed as humans evolved over the last 50,000 years. While the motivation 50,000 years back was just trying to survive, the labor workforce during early stages of industrial revolution was motivated to seek rewards and avoid punishments. He delves deep into what motivates the modern technology workforce required for software development.

He makes a compelling case on why rewards don’t work. The deadly flaws with rewards are that they can extinguish intrinsic motivation, diminish high performance, crush creativity, crowd out good behavior, encourage unethical behavior, become addictive and foster short-term thinking. Rewards are often equated to compensation and does this mean compensation does not matter? Compensation does matter and is vital to attract good talent. Instead of carrot and stick approach towards compensation, pay the team well in line with their market value and take it out of the equation so that the team is driven by intrinsic motivation.

The question then is how to achieve intrinsic motivation. Daniel Pink has an answer that I have seen work effectively – create a Results Only Work Environment and provide autonomy over the 4 “T”s:

  • Task: People are hired for specific business needs and they need to perform activities required to satisfy them. At the same time, several companies have benefited immensely by encouraging their people to spend about 20% of their time on tasks that they want to do on their own.
  • Time: Stop tracking time! Several studies have shown that creative work like software development cannot be measured by time – there are situations when an outcome that an expert programmer can produce in 2 hours cannot be achieved even after hundreds of hours spent by several mediocre programmers.
  • Technique: Business priorities determine what needs to be done but avoid telling the team how to do it. The suggestion is simple – hire people you can trust, tell them what needs to be done and trust them to figure out how to do it.
  • Team: Let the Team interview and select new members for their own team.

I will conclude by referring to Mihaly Csikszentmihalyi’s theory that people are happiest when they are in a state of flow – a state of concentration or complete absorption with the activity at hand and the situation. It is a state in which people are so involved in an activity that nothing else seems to matter. Some people call it being in the zone or getting in the groove. This is the state that people in an Agile team aspire to reach. So, create an environment where the team is fueled by intrinsic motivation and let the results flow in!